var stimuli = document.getElementById("stim");
I dealt with the variable loading/buffering times by checking stimuli.readyState and setting the event handlers for ‘oncanplaythrough’ and ‘ended’. To get the trial to continue after the sound ends, the event handler for ‘ended’ contains ‘QRTE.proceed();’. However I haven’t tested the data logging with this solution yet – see my forum post here.
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